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Gender, Inclusion, Power & Politics (GIPP) Toolkit - Part One - Guide

GIPP is an analysis tool developed by Christian Aid and Social Development Direct, through the ECID programme.

Gender, Inclusion, Power & Politics (GIPP) Toolkit - Part Two - Toolkit

GIPP is an analysis tool developed by Christian Aid and Social Development Direct, through the Evidence and Collaboration for Inclusive Development (ECID) programme, funded by UK Aid.

Inclusive Peacebuilding - English

Online Training of Trainers for Gender Sensitive Peacebuilding

Inclusive Peacebuilding - Burmese

Online Training of Trainers for Gender Sensitive Peacebuilding

Socialise to Immunise: boosting vaccination uptake through Facebook

In Myanmar's Kachin state only 54-60% of children under 2 years have received all basic vaccinations. However, the rates for individual vaccination of children is much higher, such as 91.2% for the BCG vaccine.[i] We know that vaccine hesitancy is a complex issue. The WHO identifies three main driving factors; confidence, complacency and convenience. Conventional methods to increase basic child vaccination rates, mostly target caregivers directly to increase people’s knowledge and thus change attitudes and behaviour. Our own research shows that social networks have a strong influence on immunisation behaviour.[ii] An important factor in this respect is the ‘social bandwagon effect’, meaning that caregivers do what everyone does, adhere to the social-cultural norm regarding vaccination, which can be to either follow or not follow the vaccination schedules. The slightest increase in uptake by influential individuals in a group leads to positive spillover in the wider community.[iii] Our Socialise to Immunise project will be piloting and testing an unconventional approach, using Facebook. This interactive approach, based on the premise that the social norm of vaccination behaviour is strongly influenced by peer pressure (social bandwagon), will involve and connect different stakeholders in the vaccination-demand process: caregivers, household decision-makers, community immunisation champions, community members, health care providers. This approach is innovative as it will trial a digital social network which simultaneously addresses the three driving factors as identified by WHO. This update shows how the first stages of the project are progressing and some learnings we are taking forward. [ii] Shi et al., Voluntary vaccination through self organizing behaviors on locally mixed social networks, Scientific Reports 7, 2017 (2665) [iii] Buttenheim AM, Asch DA. Behavioral economics: the key to closing the gap for MDGs 4 and 5? Maternal and child health journal 2013; 17 (4): 581-5 [i] Myanmar Demographic and Health Survey, 2015-2016

Socialize to Immunize project phase 1 two pager

Socialize to Immunize phase 1 two pager

Partnership practices for localisation: guidance notes (Myanmar)

The top 23 partnership practices for localisation are listed in this guidance note. (Myanmar.) These notes are available in English, French, Spanish, Arabic, Myanmar and Nepali, from the Accelerating Localisation through Partnerships project page.

Employment ethos/employer aspiration

A statement of intent to create and develop a workplace free from unfair discrimination where everyone is encouraged to grow and contribute in an environment of fairness, honesty and commitment.

Safe Place Ludo: instructions

Age: 7-11 / 11-14 Subject areas: Citizenship, Geography, Religious Education These instructions are for teachers planning to use the Safe Place Ludo game. The Safe Place Ludo game deals with some of the serious and important issues raised by the refugee crisis. It is designed to be used as a tool to help children and young people engage with the stories of refugees and the difficult journeys that they make.

Safe Place Ludo: instructions - Welsh

Age: 7-11 / 11-14 Subject areas: Citizenship, Geography, Religious Education CYFARWYDDIADAU (i fynd efo’r gêm fwrdd Lle Diogel). Mae’r gêm Ludo Lle Diogel yn delio efo rhai materion difrifol a phwysig yr argyfwng ffoaduriaid. Mae wedi ei greu er mwyn helpu plant a phobl ifanc i ddeall y storïau am ffoaduriaid sy’n cyflawni teithiau peryglus.

Safe Place Ludo: board for the game

Age: 7-11 / 11-14 Subject areas: Citizenship, Geography, Religious Education This board accompanies the Safe Place Ludo game. Please note, this should be printed A3 size.

Safe Place Ludo: board for the game - Welsh

Age: 7-11 / 11-14 Subject areas: Citizenship, Geography, Religious Education This board accompanies the Safe Place Ludo game. Please note, this should be printed A3 size.

Safe Place Ludo: cards for game

Age: 7-11 / 11-14 Subject areas: Citizenship, Geography, Religious Education These chance cards accompany the Safe Place Ludo game. Please note, these should be printed double-sided.

Safe Place Ludo: cards for game - Welsh

Age: 7-11 / 11-14 Subject areas: Citizenship, Geography, Religious Education These Welsh language chance cards accompany the Safe Place Ludo game. Please note, these should be printed double-sided.